Hideaki Itsuno
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is a Japanese video game director and
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
. His entire career has been at
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
, where he shepherds the ''
Rival Schools ''Rival Schools: United by Fate'', known in Japan as is a fighting game produced by Capcom originally released as an arcade game in 1997 and ported to the PlayStation (console), PlayStation in 1998. On February 23, 2012, Capcom released ''Unit ...
'', '' Power Stone'', ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
'' and ''
Dragon's Dogma ''Dragon's Dogma'' is an action role-playing hack and slash video game developed and published by Capcom for PlayStation 3 and Xbox 360 in 2012. An enhanced version titled ''Dragon's Dogma: Dark Arisen'' was released for the game's original consol ...
'' series.


Career


Early years (1994–2002)

Hideaki Itsuno was a
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
fan who was hired by Capcom in 1994; his entrance exam happened the same day as the '' Super Street Fighter II Turbo'' location test. He went for it over other companies because it would be an easy commute. There, he was assigned work as a designer on their arcade division (which by 1997 had been reorganized as Production Studio 1), starting with two quiz games. In that first year at the company, a project for a ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' prequel was brewing; Itsuno's superior
Noritaka Funamizu , sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister. Career Funamizu was employed by Capcom in 1985. Prior to that, he wrote f ...
saw there was no designer attached, and asked him to take that role in December. Other members of that team came from the same background, all gathered so ''
Street Fighter Alpha ''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game p ...
'' had a broader appeal and captured the audience drawn to
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
fighters. His first director job was on another fighter, '' Star Gladiator'', a project he entered halfway through to fulfill a desire: "at the time I wanted to make that kind of game with a large scale cabinet, because Capcom had never done anything like that before. That's why I joined the company". Due to visual effects and hardware constraints, that game runs at 30
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
, to Itsuno's chagrin: "At 30fps, I feel you can't have a real competitive fighting game, so I wanted to make a linear fighting game with 60fps in mind". Driven to make a 60fps polygon-based fighting game, he conceived an original project with wide appeal—driven so partly by a more story-heavy approach and the inclusion of role-playing elements—which became '' Rival Schools: United By Fate''. Most of Itsuno's output for the first nine years of his career was fighting games, both in 2D and 3D, as either director or designer. As the genre and the arcade market declined, he worked on console games of various genres, within both positions he'd been in before: '' One Piece Mansion'', '' GioGio's Bizarre Adventure'' and ''
Auto Modellista is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox. Description ''Auto Modellista'' marked itself apart from others of the same genre with cel-shaded graphics, which gave a han ...
''.


''Devil May Cry'' series

After Itsuno had finished work on '' Capcom vs. SNK 2'', he started conceiving a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
. Since he appeared to be "idle", his boss ordered him to work on ''
Devil May Cry 2 is a 2003 action-adventure hack and slash game developed and published by Capcom. It was released from January to March, originally for the PlayStation 2. In terms of chronological order, the game's events are set after ''Devil May Cry'' and pri ...
''. Itsuno was asked to "reorganize the project" in a supplementary role, which effectively meant taking over leadership, as upper management saw it as director-less. In exchange, he would go uncredited, but ended up the only director listed in the final version of the game. Most of Team Devil (the staff on that title) hadn't worked on ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
'' and lacked experience in 3D action-adventure games, which resulted in a production severely behind schedule with six months left on the deadline. Itsuno accomplished the request, but was dissatisfied with his level of involvement and the final product's quality. He didn't want ''Devil May Cry 2'' to be his legacy within the series, so before development had wrapped, Itsuno asked his higher-ups for ''
Devil May Cry 3 ''Devil May Cry 3: Dante's Awakening'' is a 2005 action-adventure game developed and published by Capcom. The game is a prequel to the original '' Devil May Cry'', featuring a younger Dante. Set a decade before the events of the first ''Devil ...
'', with himself as director from the start of the project. He rallied Team Devil to stay for it; some members shared his sentiment, with many wanting to work with what they learned making ''Devil May Cry 2''. Gameplay elements such as the size of environments and the game's battle engine were reconsidered, and common criticisms such as decreases to Dante's cockiness and the game's difficulty were brought back in line with the first game. These changes were met with praise and the game was very well-received. Itsuno returned to direct ''
Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the ''Devil May Cry'' series and is written by Bingo Morihashi ...
''. He stated that the visual design sought to deliver a satisfying sensation of floating in the air, and that the actions of
Nero Nero Claudius Caesar Augustus Germanicus ( ; born Lucius Domitius Ahenobarbus; 15 December AD 37 – 9 June AD 68), was the fifth Roman emperor and final emperor of the Julio-Claudian dynasty, reigning from AD 54 un ...
's Devil Bringer could not be done on contemporary generation consoles, necessitating a new generation of consoles such as the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
. Devil May Cry 4 (2008) was met with both commercial and critical success. The next game in the series, '' DmC: Devil May Cry,'' was developed by British developer
Ninja Theory Ninja Theory Limited is a first-party British video game development studio based in Cambridge, England. Notable games it has developed include '' Kung Fu Chaos'', ''Heavenly Sword'', '' Enslaved: Odyssey to the West'', '' DmC: Devil May Cry ...
; Itsuno was the supervising director on that project. When discussing this decision, Itsuno said: "With ''DmC'' this time, we wanted to avoid the problem that befalls some series where you keep making it with the same team, same hardware, and it tends to decrease and fans move away from it... We don’t want the series to die." The development team included over ninety members, several of whom were from Capcom. Alex Jones and Motohide Eshiro acted as producers, aiming to help Ninja Theory make ''DmC'' play like the previous ''Devil May Cry'' games. Itsuno's latest work, ''
Devil May Cry 5 is a 2019 action-adventure game developed and published by Capcom. It is the sixth installment overall and the fifth mainline installment in the ''Devil May Cry'' series. Capcom released it for PlayStation 4, Windows, and Xbox One on 8 March 201 ...
'', was released in 2019.


''Dragon's Dogma''

Itsuno later directed ''
Dragon's Dogma ''Dragon's Dogma'' is an action role-playing hack and slash video game developed and published by Capcom for PlayStation 3 and Xbox 360 in 2012. An enhanced version titled ''Dragon's Dogma: Dark Arisen'' was released for the game's original consol ...
.'' During the press conference at Capcom's Captivate event in 2011, he called it a game he had been dreaming of making since his school days, which could be finally realized due to technological advancements. At the time of the press conference, he had been directing a staff of 150 people at Capcom Japan for three years of concept and project development. In the process, the team developed techniques that allow the feel of playing in 60fps on a 30fps game. Itsuno stated that his team had "come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG." He cited the influence of Capcom's previous works (such as ''
Breath of Fire ''Breath of Fire'' is a role-playing video game series developed by Capcom. It originated on the Super Nintendo Entertainment System in 1993. The series is notable for its recurring characters and ambiguous continuity; though each game is its ...
'', ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', ''Devil May Cry'', and ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game ''Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms, ...
''), other Eastern RPGs such as ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
,'' and Western RPGs such as ''
Fable Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular mo ...
'' and ''
Oblivion Oblivion may refer to: Film * ''Oblivion'' (1994 film), an American space Western * ''Oblivion'' (2013 film), an American post-apocalyptic science fiction film Literature * ''Oblivion'' (''Power of Five''), a 2012 novel by Anthony Horowitz * ...
''. Itsuno later explained that they had "seen a great deal of open-world action RPGs over the years, ut neverone that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller". However, the game was designed to allow players to take a less action-oriented approach, with Itsuno stating that they "
ade Ade, Adé, or ADE may refer to: Aeronautics *Ada Air's ICAO code * Aden International Airport's IATA code *Aeronautical Development Establishment, a laboratory of the DRDO in India Medical * Adverse Drug Event *Antibody-dependent enhancement * A ...
this game such that you can beat the monsters even if you build up EXP, collect good companions and/or pawns, and sit back and watch the battle unfold." He elaborated that while it is an action game, "that's not all that it is. You can fully configure your party and put as much thought as you like into battle, which is something we're doing for people who really want to get into this world". Initially, ''Dragon's Dogma'' was intended to be a Western fantasy game. In March 2012, Itsuno said he hoped the game would sell 10 million copies worldwide and one million in Japan. It was successful upon release, prompting Capcom to begin development on a sequel. Itsuno reports that the team was only able to accomplish 60-70% of what they had wanted to in the first game, and hope to include those ideas in the sequel.


Future

In 2012, Itsuno hinted that the ''
Rival Schools ''Rival Schools: United by Fate'', known in Japan as is a fighting game produced by Capcom originally released as an arcade game in 1997 and ported to the PlayStation (console), PlayStation in 1998. On February 23, 2012, Capcom released ''Unit ...
'' and ''
Capcom vs. SNK , also known as simply ''Capcom vs. SNK'' in international releases, is a 2000 head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Segas NAOMI hardware and later ported to the Dreamcast. It is th ...
'' series may see a revival. The former series was once again hinted in the next year alongside the possibility of a new ''Devil May Cry'' entry. Itsuno has also expressed interest in developing a fighting game that would recreate the influence ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' had on the genre.


Works


References

;Notes ;Citations ;Bibliography * . * .


External links

* * {{DEFAULTSORT:Itsuno, Hideaki 1971 births Capcom people Japanese video game designers Japanese video game directors Living people Place of birth missing (living people)